Firstly, I would like to thank Vic for his comment on my last parti_volume setup post that lead to this breakthrough.
NOTE: All work done in Maya 2010.
So, in the last tutorial I had stipulated that all geometry and lights must be INSIDE the volume container and that the Camera must be OUTSIDE the [...]
I have had the idea to make a much easier to use dynamic camera rig for Maya for awhile now. But, it wasn’t until I was freelancing and someone else had the same idea, that we jammed our heads together and out popped the Dyna-Cam! It is basically, at the heart, a standard Camera, Aim, & Up with all [...]