Set Control Colors Script

Here is a quick script I whipped up the other day while sitting around waiting for stuff to render. All you gotta do is select some curves, click a color, and all the curve’s colors will magically change through the awesomeness of scripting. This script will take into account multi-shape curves. [...]

Autoload Mental Ray Plugin Shenanigans

I don’t think I will ever truly know why, but for some reason my laptop ALWAYS loads Mental Ray. But at work it turns into a guessing game, an incredibly annoying guessing game. So what can you do when you never know if the Mental Ray plugin will load after you click that beautiful [...]

Smooth Preview made easy

Here is a little script I created to help in the process of making sure smooth preview was optimized for viewing and rendering. It allows you to iterate over a ton of objects and set them however you need. Setting the Preview to zero and the Render to two allows for multiple objects to [...]

Reset Object Translations

If you’ve ever inherited someone else’s model or found that you didn’t have the time to build it yourself you have probably run into this problem. When objects in your scene have their tranlations frozen off-axis, bad things tend to happen. As a TA it can mess with your scripts, and [...]

Select Animated Nodes

Here’s a quick script I threw together today that will take your selection, check if any of the nodes have animation curves attached to them, and then deselect all the nodes that aren’t animated. Leaving you only with the nodes that are animated. I say nodes because it will keep any [...]

long time… so here’s a sweet script I found!

Absence makes the heart grow fonder. Right? Am I right? If that’s the case you must be madly in love with me or have skipped back around the curve to pure unadulterated hate. So to try and make up for the loss of time I bring you an exceptionally good UV unwrapping script/tool I was [...]

facingSetup script

In a continuing effort to keep my MEL/Scripting understanding up to par I continue to try and pump out little scripts that can make a task a little bit easier. Especially something that you have to do often enough it gets amazingly annoying and repetitive. So I was recently doing some [...]

parti_volume setup v2 (UPDATE)

Firstly, I would like to thank Vic for his comment on my last parti_volume setup post that lead to this breakthrough. NOTE: All work done in Maya 2010. So, in the last tutorial I had stipulated that all geometry and lights must be INSIDE the volume container and that the Camera must be [...]

Introducing the Dyna-Cam v3.1

I have had the idea to make a much easier to use dynamic camera rig for Maya for awhile now. But, it wasn’t until I was freelancing and someone else had the same idea, that we jammed our heads together and out popped the Dyna-Cam! It is basically, at the heart, a standard Camera, Aim, [...]


A curious little preference, that is not turned on automatically, came to my attention recently. The command is known as popupMenuSelection, but in the Selection area of Maya’s preferences it is a check box labeled Pick Chooser. Once turned on it allows you to pick a [...]
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