Posts tagged python

Set Control Colors Script

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Here is a quick script I whipped up the other day while sitting around waiting for stuff to render. All you gotta do is select some curves, click a color, and all the curve’s colors will magically change through the awesomeness of scripting. This script will take into account multi-shape curves. [...]

Autoload Mental Ray Plugin Shenanigans

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I don’t think I will ever truly know why, but for some reason my laptop ALWAYS loads Mental Ray. But at work it turns into a guessing game, an incredibly annoying guessing game. So what can you do when you never know if the Mental Ray plugin will load after you click that beautiful [...]

Smooth Preview made easy

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Here is a little script I created to help in the process of making sure smooth preview was optimized for viewing and rendering. It allows you to iterate over a ton of objects and set them however you need. Setting the Preview to zero and the Render to two allows for multiple objects to [...]

Shuffle Out All Channels

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Working in Nuke again kinda feels good. Working with many-layered EXR image sequences can be a bit tedious when you have a lot to set up. So I created this simple little script you can run from the script editor or encapsulate it in a function definition and call it whenever you wish. [...]

Reset Object Translations

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If you’ve ever inherited someone else’s model or found that you didn’t have the time to build it yourself you have probably run into this problem. When objects in your scene have their tranlations frozen off-axis, bad things tend to happen. As a TA it can mess with your scripts, and [...]

Select Animated Nodes

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Here’s a quick script I threw together today that will take your selection, check if any of the nodes have animation curves attached to them, and then deselect all the nodes that aren’t animated. Leaving you only with the nodes that are animated. I say nodes because it will keep any [...]

oops… Read this!

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The winds of change blew so hard I got knocked down and forgot to post my first of the new scripts. So here is my first attempt at a Nuke script, not the actual compositing script but a python script to help out at render time. I have many times rendered out of Nuke to find that I [...]

winds of change

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So, I have been working on so many programs lately other than Maya that this was inevitable. In the spirit of the new year I am going to expand the scope of this little blog here to take into account the various other programs I have grown to love over the last year. Firstly, I have [...]
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